lovexp/main.lua

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2.1 KiB
Lua
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local love = require("love")
function love.load()
arenaWidth = 800
arenaHeight = 600
shipX = arenaWidth / 2
shipY = arenaHeight / 2
shipAngle = 0
shipSpeedX = 0
shipSpeedY = 0
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shipRadius = 30
bullets = {}
end
function love.keypressed(key)
if key == 's' then
table.insert(bullets, {
x = shipX + math.cos(shipAngle) * shipRadius,
y = shipY + math.sin(shipAngle) * shipRadius,
})
end
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end
function love.update(dt)
local turnSpeed = 10
if love.keyboard.isDown('right') then
shipAngle = shipAngle + turnSpeed * dt
end
if love.keyboard.isDown('left') then
shipAngle = shipAngle - turnSpeed * dt
end
shipAngle = shipAngle % (2 * math.pi)
if love.keyboard.isDown('up') then
local shipSpeed = 100
shipSpeedX = shipSpeedX + math.cos(shipAngle) * shipSpeed * dt
shipSpeedY = shipSpeedY + math.sin(shipAngle) * shipSpeed * dt
end
shipX = (shipX + shipSpeedX * dt) % arenaWidth
shipY = (shipY + shipSpeedY * dt) % arenaHeight
end
function love.draw()
for y = -1, 1 do
for x = -1, 1 do
love.graphics.origin()
love.graphics.translate(x * arenaWidth, y * arenaHeight)
love.graphics.setColor(0, 0, 1)
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love.graphics.circle('fill', shipX, shipY, shipRadius)
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local shipCircleDistance = 20
love.graphics.setColor(0, 1, 1)
love.graphics.circle(
'fill',
shipX + math.cos(shipAngle) * shipCircleDistance,
shipY + math.sin(shipAngle) * shipCircleDistance,
5
)
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for bulletIndex, bullet in ipairs(bullets) do
love.graphics.setColor(0, 1, 0)
love.graphics.circle('fill', bullet.x, bullet.y, 5)
end
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end
end
love.graphics.origin()
love.graphics.setColor(1, 1, 1)
love.graphics.print(table.concat({
'shipAngle:' .. shipAngle,
'shipX: ' .. shipX,
'shipSpeedX: ' .. shipSpeedX,
}, '\n'))
end