diff --git a/asteroids/main.lua b/asteroids/main.lua index 27427fc..b2d0d9e 100644 --- a/asteroids/main.lua +++ b/asteroids/main.lua @@ -67,6 +67,7 @@ local function initState() joystick = love.joystick.getJoysticks()[1] end return { + debug = true, ship = { x = game.width / 2, y = game.height / 2, @@ -204,21 +205,31 @@ function love.gamepadpressed(joystick, button) end function love.draw() + if state.debug then + love.graphics.setColor(1, 1, 1) + love.graphics.line(game.width / 2, 0, game.width / 2, game.height) + love.graphics.line(0, game.height / 2, game.width, game.height / 2) + end for y = -1, 1 do for x = -1, 1 do love.graphics.origin() love.graphics.translate(x * game.width, y * game.height) + + love.graphics.push() + love.graphics.translate(state.ship.x, state.ship.y) love.graphics.setColor(1, 1, 1) local scale = 2 * game.ship.radius / math.max(game.ship.sprite:getWidth(), game.ship.sprite:getHeight()) love.graphics.draw(game.ship.sprite, - state.ship.x, - state.ship.y, + 0, + 0, (state.ship.facing + phys.tau / 4) % phys.tau, scale, scale, game.ship.sprite:getWidth() / 2, game.ship.sprite:getHeight() / 2 ) + -- TODO rocket exhaust + love.graphics.pop() for _, bullet in ipairs(state.bullets) do love.graphics.setColor(0, 1, 0)