moving asteroids
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1 changed files with 29 additions and 0 deletions
29
main.lua
29
main.lua
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@ -13,6 +13,24 @@ function love.load()
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bullets = {}
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bulletTimerLimit = 0.5
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bulletTimer = bulletTimerLimit
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asteroids = {
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{
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x = 100,
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y = 100,
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},
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{
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x = arenaWidth - 100,
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y = 100,
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},
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{
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x = arenaWidth / 2,
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y = arenaHeight - 100,
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}
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}
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for asteroidIndex, asteroid in ipairs(asteroids) do
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asteroid.angle = love.math.random() * (2 * math.pi)
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end
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end
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function love.update(dt)
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@ -58,6 +76,12 @@ function love.update(dt)
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})
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end
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end
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for asteroidIndex, asteroid in ipairs(asteroids) do
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local asteroidSpeed = 20
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asteroid.x = (asteroid.x + math.cos(asteroid.angle) * asteroidSpeed * dt) % arenaWidth
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asteroid.y = (asteroid.y + math.cos(asteroid.angle) * asteroidSpeed * dt) % arenaHeight
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end
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end
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function love.draw()
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@ -80,6 +104,11 @@ function love.draw()
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love.graphics.setColor(0, 1, 0)
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love.graphics.circle('fill', bullet.x, bullet.y, 5)
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end
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for asteroidIndex, asteroid in ipairs(asteroids) do
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love.graphics.setColor(1, 1, 0)
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love.graphics.circle('fill', asteroid.x, asteroid.y, 80)
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end
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end
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end
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