coalesce controls
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9f78b280cd
commit
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1 changed files with 11 additions and 6 deletions
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@ -9,7 +9,7 @@ local function initGame()
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bullet = {
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timerLimit = 0.5,
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radius = 5,
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}
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},
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},
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asteroids = {
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stages = {
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@ -19,6 +19,12 @@ local function initGame()
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{ speed = 20, radius = 80 },
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},
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},
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controls = {
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ship = {
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turnRate = 10,
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thrustRate = 100,
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},
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},
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}
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end
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@ -72,19 +78,18 @@ function love.load()
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end
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function love.update(dt)
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local turnSpeed = 10
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if love.keyboard.isDown('right') then
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state.ship.angle = state.ship.angle + turnSpeed * dt
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state.ship.angle = state.ship.angle + game.controls.ship.turnRate * dt
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end
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if love.keyboard.isDown('left') then
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state.ship.angle = state.ship.angle - turnSpeed * dt
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state.ship.angle = state.ship.angle - game.controls.ship.turnRate * dt
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end
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state.ship.angle = state.ship.angle % (2 * math.pi)
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if love.keyboard.isDown('up') then
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local shipSpeed = 100
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state.ship.speed.x = state.ship.speed.x + math.cos(state.ship.angle) * shipSpeed * dt
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state.ship.speed.y = state.ship.speed.y + math.sin(state.ship.angle) * shipSpeed * dt
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state.ship.speed.x = state.ship.speed.x + math.cos(state.ship.angle) * game.controls.ship.thrustRate * dt
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state.ship.speed.y = state.ship.speed.y + math.sin(state.ship.angle) * game.controls.ship.thrustRate * dt
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end
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state.ship.x = (state.ship.x + state.ship.speed.x * dt) % game.width
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