2025-11-12 21:31:35 -05:00
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local love = require("love")
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function love.load()
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arenaWidth = 800
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arenaHeight = 600
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shipX = arenaWidth / 2
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shipY = arenaHeight / 2
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shipAngle = 0
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shipSpeedX = 0
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shipSpeedY = 0
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2025-11-12 21:35:42 -05:00
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shipRadius = 30
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bullets = {}
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2025-11-14 16:22:01 -05:00
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bulletTimerLimit = 0.5
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bulletTimer = bulletTimerLimit
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2025-11-12 21:35:42 -05:00
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end
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2025-11-12 21:31:35 -05:00
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function love.update(dt)
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local turnSpeed = 10
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if love.keyboard.isDown('right') then
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shipAngle = shipAngle + turnSpeed * dt
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end
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if love.keyboard.isDown('left') then
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shipAngle = shipAngle - turnSpeed * dt
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end
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shipAngle = shipAngle % (2 * math.pi)
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if love.keyboard.isDown('up') then
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local shipSpeed = 100
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shipSpeedX = shipSpeedX + math.cos(shipAngle) * shipSpeed * dt
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shipSpeedY = shipSpeedY + math.sin(shipAngle) * shipSpeed * dt
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end
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shipX = (shipX + shipSpeedX * dt) % arenaWidth
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shipY = (shipY + shipSpeedY * dt) % arenaHeight
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2025-11-13 16:29:57 -05:00
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2025-11-13 16:35:51 -05:00
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for bulletIndex = #bullets, 1, -1 do
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local bullet = bullets[bulletIndex]
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bullet.timeLeft = bullet.timeLeft - dt
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if bullet.timeLeft <= 0 then
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table.remove(bullets, bulletIndex)
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else
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local bulletSpeed = 500
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bullet.x = (bullet.x + math.cos(bullet.angle) * bulletSpeed * dt) % arenaWidth
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bullet.y = (bullet.y + math.sin(bullet.angle) * bulletSpeed * dt) % arenaHeight
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end
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2025-11-13 16:29:57 -05:00
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end
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2025-11-14 16:22:01 -05:00
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bulletTimer = bulletTimer + dt
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if love.keyboard.isDown('s') then
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if bulletTimer >= bulletTimerLimit then
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bulletTimer = 0
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table.insert(bullets, {
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x = shipX + math.cos(shipAngle) * shipRadius,
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y = shipY + math.sin(shipAngle) * shipRadius,
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angle = shipAngle,
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timeLeft = 4,
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})
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end
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2025-11-13 16:29:57 -05:00
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end
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2025-11-12 21:31:35 -05:00
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end
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function love.draw()
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for y = -1, 1 do
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for x = -1, 1 do
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love.graphics.origin()
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love.graphics.translate(x * arenaWidth, y * arenaHeight)
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love.graphics.setColor(0, 0, 1)
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2025-11-12 21:35:42 -05:00
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love.graphics.circle('fill', shipX, shipY, shipRadius)
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2025-11-12 21:31:35 -05:00
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local shipCircleDistance = 20
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love.graphics.setColor(0, 1, 1)
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love.graphics.circle(
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'fill',
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shipX + math.cos(shipAngle) * shipCircleDistance,
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shipY + math.sin(shipAngle) * shipCircleDistance,
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5
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)
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2025-11-12 21:35:42 -05:00
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for bulletIndex, bullet in ipairs(bullets) do
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love.graphics.setColor(0, 1, 0)
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love.graphics.circle('fill', bullet.x, bullet.y, 5)
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end
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2025-11-12 21:31:35 -05:00
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end
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end
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love.graphics.origin()
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love.graphics.setColor(1, 1, 1)
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love.graphics.print(table.concat({
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'shipAngle:' .. shipAngle,
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'shipX: ' .. shipX,
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'shipSpeedX: ' .. shipSpeedX,
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}, '\n'))
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end
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