explore graphics stack
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63b296e19c
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1 changed files with 13 additions and 2 deletions
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@ -67,6 +67,7 @@ local function initState()
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joystick = love.joystick.getJoysticks()[1]
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joystick = love.joystick.getJoysticks()[1]
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end
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end
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return {
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return {
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debug = true,
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ship = {
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ship = {
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x = game.width / 2,
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x = game.width / 2,
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y = game.height / 2,
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y = game.height / 2,
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@ -204,21 +205,31 @@ function love.gamepadpressed(joystick, button)
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end
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end
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function love.draw()
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function love.draw()
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if state.debug then
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love.graphics.setColor(1, 1, 1)
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love.graphics.line(game.width / 2, 0, game.width / 2, game.height)
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love.graphics.line(0, game.height / 2, game.width, game.height / 2)
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end
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for y = -1, 1 do
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for y = -1, 1 do
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for x = -1, 1 do
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for x = -1, 1 do
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love.graphics.origin()
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love.graphics.origin()
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love.graphics.translate(x * game.width, y * game.height)
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love.graphics.translate(x * game.width, y * game.height)
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love.graphics.push()
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love.graphics.translate(state.ship.x, state.ship.y)
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love.graphics.setColor(1, 1, 1)
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love.graphics.setColor(1, 1, 1)
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local scale = 2 * game.ship.radius / math.max(game.ship.sprite:getWidth(), game.ship.sprite:getHeight())
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local scale = 2 * game.ship.radius / math.max(game.ship.sprite:getWidth(), game.ship.sprite:getHeight())
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love.graphics.draw(game.ship.sprite,
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love.graphics.draw(game.ship.sprite,
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state.ship.x,
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0,
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state.ship.y,
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0,
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(state.ship.facing + phys.tau / 4) % phys.tau,
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(state.ship.facing + phys.tau / 4) % phys.tau,
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scale,
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scale,
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scale,
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scale,
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game.ship.sprite:getWidth() / 2,
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game.ship.sprite:getWidth() / 2,
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game.ship.sprite:getHeight() / 2
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game.ship.sprite:getHeight() / 2
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)
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)
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-- TODO rocket exhaust
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love.graphics.pop()
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for _, bullet in ipairs(state.bullets) do
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for _, bullet in ipairs(state.bullets) do
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love.graphics.setColor(0, 1, 0)
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love.graphics.setColor(0, 1, 0)
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