asteroid collision

This commit is contained in:
Donald Ball 2025-11-14 16:41:04 -05:00
parent 3ba30a2fb1
commit 3502dfbdd7

View file

@ -31,6 +31,7 @@ function love.load()
for asteroidIndex, asteroid in ipairs(asteroids) do
asteroid.angle = love.math.random() * (2 * math.pi)
end
asteroidRadius = 80
end
function love.update(dt)
@ -77,10 +78,19 @@ function love.update(dt)
end
end
local function areCirclesIntersecting(aX, aY, aRadius, bX, bY, bRadius)
return (aX - bX) ^ 2 + (aY - bY) ^ 2 <= (aRadius + bRadius) ^ 2
end
for asteroidIndex, asteroid in ipairs(asteroids) do
local asteroidSpeed = 20
asteroid.x = (asteroid.x + math.cos(asteroid.angle) * asteroidSpeed * dt) % arenaWidth
asteroid.y = (asteroid.y + math.cos(asteroid.angle) * asteroidSpeed * dt) % arenaHeight
asteroid.y = (asteroid.y + math.sin(asteroid.angle) * asteroidSpeed * dt) % arenaHeight
if areCirclesIntersecting(shipX, shipY, shipRadius, asteroid.x, asteroid.y, asteroidRadius) then
love.load()
break
end
end
end
@ -107,7 +117,7 @@ function love.draw()
for asteroidIndex, asteroid in ipairs(asteroids) do
love.graphics.setColor(1, 1, 0)
love.graphics.circle('fill', asteroid.x, asteroid.y, 80)
love.graphics.circle('fill', asteroid.x, asteroid.y, asteroidRadius)
end
end
end
@ -118,5 +128,6 @@ function love.draw()
'shipAngle:' .. shipAngle,
'shipX: ' .. shipX,
'shipSpeedX: ' .. shipSpeedX,
'a1: ' .. asteroids[1].angle
}, '\n'))
end